starsector save location. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). starsector save location

 
 instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work)starsector save location  Colonies were added in version 0

While the commands themselves aren't case sensitive, arguments are. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. macOS: Control-click the Starsector icon in your Applications folder and choose Show Package Contents. java file and is only for the computer to read. 0 for neutral or -1. removecondition volatiles_trace. 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17. Just make sure to read the note in the OP. It’s just a text file so any text editor will work. I can only “1. save. 2. Starsector version 0. 6. ship file. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. Do note, however, that it will not fully activate it (e. Better Colonies is a mod for those who enjoy a better lightweight colony experience. json file. edit: Did a little more testing with my cheaty strategy, out of the two save files i've tried to find hypershunts in, i've found 3/4. 96a-RC6. It should be safe to add to a vanilla run, however always check mod compatibility and forums etc. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. Set value to 0. Download v1. You can drop 3 stations on a major planet. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. Missions that offer to put a 1k bounty on non-core systems always indicate the presence of a pirate or pather base. sh as a non-steam game on Steam. Dayyyyym, thanks for this. If you run out of supplies your ships will slowly eat through thier CR until they hit 0%, where they will then have random 'accidents' happen that cause the loss of crew and sometimes entire ships. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Planet Search. I've been jumping around the sector surveying everything with dev mode, and I've found a few patterns for how to find good locations for. Terraforming and Station Construction is the mod you’re looking for. Send it in for the dev to fix the save and so he can find the bug and patch it. Removed extra crew bonus. Focus on systems with a remnant presence, especially ones with a medium or high warning level. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. hullmods. 18. For users it adds ingame mod configs, a mod version checker and a debug panel. Order by 11:59 p. It's saved in your registry somewhere, I don't remember the exact location. The longer the game runs, the more memory ends up being built up. Open that sucker in a text editor like Notepad. 8k members in the starsector community. Starsector (formerly . Let's go over some key changes you can make in the Starsector settings. Diplomacy events see faction relationships changing over time. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. settings. Ajek2760 • 4 yr. I’ve built my first Stable Location in my system, and erected the Comm Relay. Try flying into the center of a sun. 95a). Make a backup, then open it and change the . Note that it is not save-compatible if you are updating to this version! Please let me know if there are any bugs/issues/anomalies with this mod; I. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). save. It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. 8Ghz(4. – Terraforming in starless systems using the fusion lamp. Hopefully this helps someone. With an alias, spawnstableloc will work as shorthand for the full command. Reverted ship changes. 0. 34. I made sure to copy the mods but didn't even think for whatever reason to save the saves. Nope :/. Automated with data. right click your shortcut if you made one and click open file location. High HZ slightly reduces population growth and increases maintenance. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. If nothing helps, make a post on the Bug Reports & Support. xml. steampowered. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. csv entry contain all of the information directly about a ship. Good luck if. Instructions. Download link: Windows. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. This (along with many other settings) can be changed by running the Settings command. 2. the #1 mod for me is 'autosave'. Mac. Forum Link. I figured this out. 8 saving takes reaaaaly long. paths. Starsector 0. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). ago. I can only “1. right-click the address bar in explorer and select "copy address as text". json: "compressSaveGameData":true. k. And remember, running out of fuel is far worse than running out of supplies. I get. costs and shields over armor. Once in the game, you can summon the console with control+backspace and enter your commands. Yes, it is possible, using the same manual-track-down-cryosleeper method. Fully customize your ship's shape and floor plan, choosing where to place individual modules including. I feel a bit silly right now, and a bit sad. subscribers . Make sure you have the same mods and same versions in both devices. It'd annoy to many players. Pristine nano-forges can also be found in research and mining stations. -Dcom. search for "fleetpoints". Compatibility improvements I intend to make once other mods update for 0. Bitbucket. just star the new game and Spawn the ships/credit you has previously with console commands if needed. Your first colony should be on a good planet. The amount of supplies you save from hyperspace travel is tremendous, far more than efficiency overhaul. 2D RPG/Trade/Fleet Combat Game. One of. 0 (Compatibility update with Starsector 0. hullmods. 3. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Unfortunately the only way to save on fuel costs is to have less ships. And no, the domain gates were build to allow instant travel between far fetched sectors. Starsector has more logistical concerns, which don't really exist in Star Valor. g. Hold the volume up (+) 3. Fighters have . Step 2. Look for settings. 20. You may have to. 1a is now out! This is a . fs. save compatible with 0. whatever mods you downloaded, extract the zip in the mods folder. Also just remember make some weird stuff up in starsector like it's orbiting too fast since gravity or something like that. (Previously visited, supposed-to-be-deleted systems. save. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. 80. • 2 yr. Both of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. level 1 · 9 mo. player - tritachyon. You need an alpha core. 95. Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. I’ve built my first Stable Location in my system, and erected the Comm Relay. I have located them inside the save file but can't find anything that specifically states where they're located. json is a required file that informs the game engine how to set up and use a mod. fs. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. I know from forum diving that you can get a second by spending Story Points, of which I have 32. Just doing a casual TT playthrough as my first run in years. That's as end game fleet as it gets, if you expected losses with that fleet, then any other fleet composition would be utterly useless and you'd be forced to have a very specific fleet. I really want my save back since I played like 5 hours straight and don't want all the progress gone. Guide att Reddit Make a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. You take the role of a space captai. bak to campaign. It used to be called Starfarer. 17, 1. Locations of stars in the core aren't random, they are always in the same place. — Target dodging ability affects projectile weapon range, and beam damage diffracts. Other than allocating more RAM, it's a good pratice to stop every few hours, save, exit Starsector. Step 2: You need the ID of each unique ship in the fleet. It occurs to me that we could probably get better performance by breaking save file down into discrete chunks so that only the needed. Safe to add mid-save too. Dayyyyym, thanks for this. For Users: LunaSettings. 1%. To me the story points take away the idea of consequenceSave Compatible with version 1. Download. 2. 16, 1. it will ironically not autosave, but just reminds you to manually save. Uncompressed campaign. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. api. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. And try to avoid storms. A lot of things have changed, that effect colonies in starsector 0. Put it in the old computer. Open with Notepad. At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe. Use the Starsector wiki and find which core world has the item you are looking for. I have colonised a star system with blue giant and this whole thing was going pretty well until I noticed that my visitors were stuck near a jump point that was way too close to the sun so they just try to move into it and back off helplessly. You can skill into technology and or industry tree to reduce the costs by 25% on fuel and maintenace too. Use AI cores for everything. Fleet Action History - Provides overviews of your battles, incl by ship/officer. As mentioned, the console command mod includes a survey option. Cake_is_Great • 2 yr. 20. I have created a small mod that adds some more commands to LazyWizard's console mod. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Profiteers. Well in the base game you can add a new stable location, so long as you have fewer then 3. storytellers have a chance to give the location of ships that you lost in combat. You want a system with all of the base materials, and you'll find a few if you keep looking. Settings persist between mod. Re: Seeds and such. bak and you will be using the backup. Console commands mod: "addstablepoint". Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Seriously, the historian is the ultimate bro. breakinplates. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. 164 votes. Starsector 0. the #1 mod for me is 'autosave'. jar is a fancy . After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. Find the line that starts with "Automated Ship" In that line, replace com. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). My working theory is that Omega (whatever it is) is responsible for the Collapse. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. Choose your faction (or establish your own) and. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. 86. The Octaslaught. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. 4. Police said Warner, a mother of five, had last been seen by a family friend on the evening of April 24 and then by her. Missions show the mission target location prior being accepted;. paths. This mod adds a search box to the planet list. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Before we get into this, lets go over how what the engine needs to understand that there is a ship. Weapons: - Vodyanoy Plasma. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. Not some godlike being with the ability to field a massive ship with every desirable hull-mod possible, who can disappear out of every fight, fix or save every ship if he wants. Alright. 96a. Open the game, press the Steam button, then select Controller Settings, current layout, tab over to community layouts, and select Tai's Comprehensive Steamdeck Layout . Then click on the folder with the same title as your Windows username. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdAn entry in wing_data. Also, you can take not or where a base spawns next to your home systems because there are only a limited type of systems, those with very little or no planets that bases will spawn in. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. Two out of 5 planets in the system have decivilized subpopulations, so its. 96a: - Support for Unknown Skies planet type change projects. Now remember the character's first and last name from step 1. true. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. The goal of the game is space combat, making money is only a way to get ships for it. You can also add alias spawnstableloc to the start of that command to make a permanent alias. First, use the Create Save Game Object node to create an object based on your SaveGame class. An example - a mod that changes ships animations and adds some new visual effects. — Ships are faster but clumsier and have hull, flux, and momentum indicators. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. It looks like the savefile got corrupted somehow. Let's go over the basics of how to install mods in Starsector. Premium Explore Gaming. 95a with new ships. You will. Someone else feel free to chime in if I'm mistaken. Can't promise this will result in a usable save. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. You may even be able to get your data home with the xdg module in home-manager. Continue browsing in r/starsector. Probably because I have thousands of hours in Starsector at this point. It solo'ed a standard Medusa due to having superior flux management and better shields. Within the abyss you can find a new type of consumeable hullmod that balances its scarcity with strong and unique effects. Tools, guides, and other resources. ship files, corresponding entries in ship_data. although this isn’t an absolute representation it more or less outlines each tech tier. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Yup, save file compression is turned on via settings. I didn't attempt to play starsector with the latest gpu update (and I've already rolled back), however the update released on 1/23 broke a ton of games. Top posts of June 18,. ago. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Even without stabilization the text reads it should be. And not to mention you've got to manually write all the dialogue within confines of rules. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has. Same for any cryosleeper, even if i shall strap so many hyperdrives on it that it end-up looking like one of those Kerbal abominations. mod_info. The first method is looking through the hull csv files manually, but that is. Well, the solution to my car leaking is to just keep adding oil. A . Quote from: Sy on February 29, 2016, 12:08:17 PM. ago. . The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. The more commonly balance tweaked information is in the ship_data. . your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. - Quickly switch between mod versions. 7. Explore the Galaxy - Adds a console command to filter for systems by criteria. When I design ship loadouts I rather have access to everything for the design. There should be a backup of your previous save in your saves folder. ship file. 5. Removed soft fleet size limit. 대표적인 방법은 console command와 save transfer 모드. And open it again. 0 for hostile. If there's something good, that's where you'll find it. ship file and a ship_data. Linux: Navigate to the folder that you extracted from the Starsector zip file. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. org. Autosave actually just sets reminders for you to manually save, but can be reconfigured. Step 3. captains and officers), and 3,020 names for stellar objects (i. e. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. player - hegemony. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. ago. Your second system is best -- several habitable worlds, barren world for Industry, etc. anyway as a matter of safety. Some place only have 2 max stable location. 2. A transhumanist quasi-religious Megacorporation from the Human Domain era, hell-bent on helping humanity survive and evolve through extensive genetic modification, ardently enforcing their views and regime either by pen, or by sword. Let trade ships or fast pickets weaken the nexus/surrounding fleets first, then go for the attack. impl. load half of the mods, if it doesn't crash then the offending mod must be in the other half. It's nearly impossible to make more than the tiniest of changes without corrupting something. My modded game of Starsector keeps popping up and saying memory leak detected. That is most of the basic stuff you can do in the save file and is a little bit like cheating. A stable debris field may also be present for valuable salvage; salvaging the. I know from forum diving that you can get a second by spending Story Points, of which I have 32. starfarer. I haven't done it myself yet, but those files are included in a . log file is a text document generated by Starsector while it is running. Did several S/L and found Doom can be really helpful for this fight. Don't sweat it. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". Story. and there it was! the Starsector app removed- 8 minutes go. 0b:-ONLY save compatible with 0. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Reasonable-Hyena-704. I don't know what's causing your crash, but this is a way to move and to possibly test what the problem is. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. There's an example command to spawn planets here, and campaign entities here. Starsector version 0. ago. log file is a text document generated by Starsector while it is running. StarSector update 0. saves="C:\Users\Rob\Saves\Starsector". ago. 95a. In my case, it will look like this . I’ve been able to figure out quite a bit of quirks with it. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. Traveling though hyperspace is still an option, but it requires time, a lot of fuel to travel very great distances (there is also the risk of hyperspace storm damaging or even destroying entire fleets if one is not paying attention) CrymsonStarite • 3 yr. 11, 1. About This Game A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more. The more commonly balance tweaked information is in the csv files while the less commonly edited information is in the . 0 for hostile. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. sh. AndragonLea • 2 yr. "gas_giant", but for spawning planets you'd want. Open the planets tab. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. Copy the mod folder to the “mods” folder in the Starsector game directory. Linux. ship file, and the . Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. In both cases you get 1500 supplies. bak file which is a older version of your current save file. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Remove the . Hazard rating barely matters. Voting closed r/starsector • Those damn Hegemony Inspections nowadays! r/starsector • I started playing a new Starsector game for about three hours AND THEN I WOKE UP. The mod is updated for the current version of Starsector, 0. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Report Save Follow. settings. 1+ fixes: fixed a rare bug that stopped the player from adding hullmods in very rare conditions hopefully V0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Depends some blueprints go for. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. Nope :/. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Its cheap and costs you almost nothing to do. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side.